Units / DGN1000
DGN1000 · Design studio 1
2026 Handbook12 credit pointsLevel 1Department of Design
Last checked: 23 Aug 2026 UTCOverview
Design studio 1 immerses you in both the creative and critical aspects of design. Through hands-on exploration - drawing, photography, digital imaging, paper crafting, and 3D mixed media modelling - you’ll develop an understanding of how to use the design elements, principles and theories to bring ideas to life. Individual projects, guided by a shared thematic inquiry, encourage curiosity, collaboration, and reflective thinking. Aligned with the Sustainable Development Goals (SDGs), these projects blend creativity with purpose and equip you with the skills and mindset to thrive in the evolving design field.
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Caulfield | First semester | Teaching activities are on-campus (ON-CAMPUS) |
| Caulfield | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
| Indonesia | Monash Indonesia semester 2 | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Project 1 | Project | 50% | — |
| 2 | Project 2 | Project | 50% | — |
| 3 | Project 1 | Project | 20% | — |
| 4 | Project 2 | Project | 60% | — |
| 5 | Project 3 | Project | 20% | — |
100% in-semester assessment
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
prohibitions
corequisite
- OHS1000 — Introduction to art and design health and safety
Learning outcomes
- Demonstrate understanding and application of the core elements, principles, and theories of design across different media and contexts;
- Apply iterative design processes to generate creative outcomes for real-world and speculative challenges, guided by curiosity, critical thinking, and the use of appropriate methods, tools, and techniques;
- Synthesise and apply knowledge from contextual research and design disciplines to develop cohesive and impactful design outcomes;
- Engage in peer learning and in-class activities, offering constructive feedback and participating in shared experiences to enhance personal and collective understanding of design practices;
- Engage in ethical, socially responsible, and environmentally conscious design practices, including the responsible use of AI, while recognising the impact of these practices on individuals, communities, and the environment;
- Develop self-directed learning strategies, demonstrating curiosity, resilience, and adaptability in response to complex design challenges, while learning from iterative cycles involving making, feedback, and reflection.
Workload
24 hours per week including 6 contact hours plus 18 hours of independent study, or equivalent.
| Activity | Duration |
|---|---|
| Studio activities | 72 hours |
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