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DGN4201 · 3D modelling and virtual space

Official Handbook

2026 Handbook6 credit pointsLevel 4Department of Design

Last checked: 23 Aug 2026 UTC

Overview

This unit introduces you to the methods and processes involved in creating 3D elements, objects and spaces using a computer and specialist software. The key areas of modelling and rendering will be examined, and various methods of output demonstrated. Different applications of CGI (computer generated imagery), such as motion graphics, character animation, virtual environments and 3D printing are discussed.

Offerings

CampusTeaching periodMode
CaulfieldSecond semesterTeaching activities are on-campus (ON-CAMPUS)
CaulfieldFirst semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Project 1Project30%
2Project 2Project30%
3Project 3Project40%

100% in-semester assessment

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

prohibitions

  • DIS4201 — 3D modelling and virtual space
  • DIS1911 — 3D design and visualisation

Joined by AND.

prerequisite

  • MDC4501 — Advanced design studio 1
  • MDC4550 — Design technologies and processes

Joined by OR.

corequisite

  • OHS1000 — Introduction to art and design health and safety

Learning outcomes

  1. Use 3D imaging software to create environments and objects;
  2. Demonstrate an understanding of the principles of designing objects and spaces in three dimensions;
  3. Apply surface qualities, lighting, textures, and imported graphic files to elements in a three dimensional composition;
  4. Demonstrate capability in exploring the range of options and controls available through 3D imaging and modelling software applications;
  5. Understand and manipulate camera properties and viewer perspectives;
  6. Demonstrate knowledge of the various tools and techniques used for realtime 3D computer graphic applications.

Workload

12 hours per week including 3 contact hours plus 9 hours of independent study.

ActivityDuration
Studio activities36 hours

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