Units / FIT1056
FIT1056 · Introduction to software engineering
2026 Handbook6 credit pointsLevel 1Faculty of Information Technology
Last checked: 23 Aug 2026 UTCOverview
Embark on an exciting journey into software engineering with this unit, tailored explicitly for first-year undergraduate students from diverse engineering backgrounds. We aim to provide you with a solid understanding of essential software engineering concepts, methodologies, and practices while introducing you to programming. Throughout this unit, you will explore the crucial role that software engineering plays in solving real-world problems and delve into the ethical considerations involved in the development process. You will be introduced to various software development methodologies such as Waterfall, Agile, and Scrum and examine the intricacies of the software development life cycle (SDLC). You will learn an industry-standard software programming language and how to work effectively in a diverse software development team. You'll learn how to apply human-centric software engineering best practices to develop systems that work for humans. No prior programming or software engineering experience is required for this course. It is designed to serve as an ideal starting point for students interested in exploring the field of software engineering and considering a future in software engineering or related disciplines.
Areas of study: Software development Software engineering Web development
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
| Malaysia | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Programming Concepts | Artefact | 20% | — |
| 2 | Project Deliverable 1 | Project | 30% | — |
| 3 | Project Submission + Presentation | Project | 50% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
prohibitions
- ENG1003 — Engineering mobile apps
Learning outcomes
- Describe and explain basic software engineering concepts, including methodologies, processes and topical issues for software engineering.
- Apply human-centric software engineering best practices to build a user-centric system using an industry-standard programming language.
- Design, develop and evaluate a software engineering project by working collaboratively in a diverse team.
- Explore and discuss the role of software engineering in solving real-world problems and ethical considerations.
Workload
| Activity | Duration |
|---|---|
| Applied sessions | 24 hours |
| Workshops | 24 hours |
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