Units / FIT2099

FIT2099 · Object oriented design and implementation

Official Handbook

2026 Handbook6 credit pointsLevel 2Faculty of Information Technology

Last checked: 22 Aug 2026 UTC

Overview

This unit introduces you to object-oriented design principles and their application to the construction of quality software. You will learn the fundamental concepts that underlie modern object-oriented languages, and will learn how to implement your designs using at least one. You will also learn how to use standard notation to illustrate your designs.

Areas of study: Advanced computer science Computational science Software development Software engineering

Offerings

CampusTeaching periodMode
ClaytonFirst semesterSome activities have a choice of on-campus or online teaching activities (FLEXIBLE)
MalaysiaSecond semesterTeaching activities are on-campus (ON-CAMPUS)
ClaytonSecond semesterSome activities have a choice of on-campus or online teaching activities (FLEXIBLE)
MalaysiaFirst semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Bootcamp (Applied session)Project20%
2Quizzes Quiz / Test10%
3Assignment 1Project30%
4Assignment 2Project20%
5Assignment 3Project20%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

prerequisite

  • FIT1045 — Introduction to programming
  • FIT1048 — Fundamentals of C++
  • FIT1051 — Programming fundamentals in java
  • FIT1053 — Introduction to programming: Advanced
  • FIT1054 — Computer science (advanced)
  • FIT1008 — Introduction to computer science

Joined by OR.

  • ENG1003 — Engineering mobile apps
  • ENG1013 — Engineering smart systems

Joined by OR.

  • ENG1060 — Computing for engineers
  • ENG1014 — Engineering numerical analysis

Joined by OR.

Learning outcomes

  1. Iteratively apply object-oriented design principles to design small to medium-size software systems, using standard software engineering notations, namely UML class diagrams and UML interaction diagrams.
  2. Describe the quality of object-oriented software designs, both in terms of meeting user requirements and the effective application of object-oriented design concepts and principles.
  3. Apply object-oriented programming constructs, such as abstraction, information hiding, inheritance, and polymorphism, to implement object-oriented designs using a programming language (namely, Java).
  4. Apply effective programming strategies to refactor and debug object-oriented implementations systematically and efficiently by using available programming language tools.
  5. Apply principles of software engineering practice to create object-oriented systems with peers using tools including integrated development environments (IDEs), UML drawing tools, and version control systems.

Workload

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.

ActivityDuration
Applied sessions28 hours
Workshops18 hours

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