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FIT3146 · Maker lab

Official Handbook

2026 Handbook6 credit pointsLevel 3Faculty of Information Technology

Last checked: 23 Aug 2026 UTC

Overview

This unit will enable you to create new artefacts which utilise developments in information technology. The unit will combine the theoretical and technical skills gained in other units into a problem solving context and allow the you to gain the skills needed to create solutions of problems using technology. You will learn valuable research and communication skills as they explore and create using a variety of technologies that support the making process. You will have the opportunity to explore new technologies and undertake the prototyping and refinement process in an environment that supports independent learning. You will have the opportunity to use technology to solve a problem which is of interest.

Areas of study: Advanced computer science Games development Interactive media Software development

Offerings

CampusTeaching periodMode
ClaytonFirst semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Task oriented portfolio Portfolio100%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

prerequisite

  • FIT1045 — Introduction to programming
  • FIT1048 — Fundamentals of C++
  • FIT1051 — Programming fundamentals in java
  • ENG1003 — Engineering mobile apps
  • ENG1013 — Engineering smart systems
  • FIT1053 — Introduction to programming: Advanced

Joined by OR.

Learning outcomes

  1. Methodically locate and use new technologies to solve a specific problem in a variety of contexts
  2. Use a variety of techniques to learn new technologies at different levels of depth of understanding and be able to communicate this to others
  3. Undertake an iterative prototyping process to create a viable solution for a user and be able to demonstrate and communicate the reasons for decisions in the creation of a working prototype
  4. Reflect effectively on the making process and the value of trial and error
  5. Be able to articulate how emerging technologies are used in different contexts including social good, HCI, creativity, and ethics

Workload

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.

ActivityDuration
Workshops36 hours

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