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CDS2521 is not in the 2027 Handbook - Monash may have renumbered or withdrawn it. This is what the 2025 Handbook published; check the 2027 Handbook or your faculty before planning next year.

Units / CDS2521

CDS2521 · Creative coding

Official Handbook

2025 Handbook6 credit pointsLevel 2Department of Design

Last checked: 2 Oct 2026 UTC

Overview

Code is the building block of all digital software and content. Once the domain of computer programmers, code is now being used by artists, designers and architects to translate their ideas into new forms of creative expression and communication. This unit will enable you to apply the basic concepts and principles of coding, from concept to implementation, to create these unique forms of expression. Through a process of practical studio exercises and workshops you will explore how code and software development can enable innovative ways of translating concepts into unique visual and auditory form. You will be exposed to key terminology and processes of coding and encouraged to explore these processes to create dynamic and unique interactive digital content. An in-depth study of both the historical and contemporary leaders in art, design and architecture who use these processes to generate important cultural artefacts will contextualise the significance of creative coding in these fields.

Offerings

CampusTeaching periodMode
CaulfieldFirst semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
11 - Project 1Project20%—
22 - Project 2Project40%—
33 - Project 3Project40%—

100% in-semester assessment

Requisites

Learning outcomes

  1. Examine the unique characteristics of code and programming in contemporary audiovisual culture, and its relationship with other media standards and protocols;
  2. Create visual and acoustic content using code, translating concepts into unique visual and auditory forms;
  3. Organise and plan application development prior to coding, using processes to plan development of content;
  4. Produce design specification documentation applicable to programming and coding, integrating key terminology and coding processes;
  5. Apply knowledge of the basic structural organisation of code to develop dynamic and unique interactive digital content.

Workload

12 hours per week including 3 contact hours plus 9 hours of independent study.

ActivityDuration
Studio activities36 hours

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