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CDS2523 is not in the 2027 Handbook - Monash may have renumbered or withdrawn it. This is what the 2025 Handbook published; check the 2027 Handbook or your faculty before planning next year.

Units / CDS2523

CDS2523 · Creative visualisation

Official Handbook

2025 Handbook6 credit pointsLevel 2Department of Design

Last checked: 2 Oct 2026 UTC

Overview

This unit will build on your existing design skills towards information visualisation for the general public and stakeholders in specific industry sectors. You will explore creative use of visual metaphors, data organisation and digital technologies to create public works. You will learn the principles of information visualisation through a series of practical hands-on exercises. The unit will expose you to key issues about imperfect data, misinformation and misrepresentation through contemporary and current events. You will also learn about good data practices, tips and tricks on data visualisation, and the role of information in society more broadly. The knowledge gained in this unit will enable you to undertake projects using real-world data and tackle future design challenges as information designers.

Offerings

CampusTeaching periodMode
CaulfieldSecond semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
11 - Single project / folioProject100%—

100% in-semester assessment

Requisites

Learning outcomes

  1. Articulate the characteristics, structures, and intents of information visualisation in historical and contemporary contexts;
  2. Produce salient and informative creative visualisations using trustworthy and verifiable sources;
  3. Develop a creative process that is unique to self, highly generative, and responds to pluralistic views of the world;
  4. Gather, organise, synthesise, and extrapolate data for the purpose of communicating insights visually;
  5. Critique information visualisation from real world examples that may be misleading and provide design recommendations to combat misinformation;
  6. Apply creative visualisation as a vehicle to express a part of the world significant to you.

Workload

12 hours per week including 3 contact hours plus 9 hours of independent study.

ActivityDuration
Studio activities36 hours

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