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DGN1904 · 3D modelling fundamentals

Official Handbook

2026 Handbook6 credit pointsLevel 1Department of Design

Last checked: 23 Aug 2026 UTC

Overview

This unit introduces you to 3D modelling within art and design studio practices. It builds sequentially upon the skills and knowledge of 3D design and imaging by providing a focus upon the practice and potential of 3D computer-generated modelling for product design. You explore the creation, manipulation, composition and output of digital 3-dimensional elements with increasing confidence and proficiency across a range of options and controls available through polygon and NURBS-based software applications and the understanding of production issues associated with their output (ie. rendering, and rapid-prototyping, etc.)

Offerings

CampusTeaching periodMode
CaulfieldFirst semesterTeaching activities are on-campus (ON-CAMPUS)
CaulfieldSecond semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Assignment 1Exercise40%
2Assignment 2Project60%

100% in-semester assessment

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

corequisite

  • OHS1000 — Introduction to art and design health and safety

prohibitions

Joined by AND.

Learning outcomes

  1. Skilfully and insightfully create, edit, manipulate, compose and output digital 3-Dimensional elements (ie. photorealistic renderings, surface models);
  2. Explore the range of options and controls available through polygon and NURBS-based software applications and production issues associated with output (ie. rendering, rapid-prototyping, multimedia, etc) with increasing confidence and proficiency;
  3. Produce 3D models with an increased design intention and creative application;
  4. Demonstrate increased technical understanding of demands required across the development, application, creation and production of 3D computer-generated models;
  5. Display an increasingly personalised expression and sophisticated creative 3D design approach which can be pursued at an advanced stage in subsequent 3D imaging studios.

Workload

12 hours per week including 3 contact hours plus 9 hours of independent study.

ActivityDuration
Studio activities36 hours

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