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DGN2535 · Creative visualisation

Official Handbook

2026 Handbook6 credit pointsLevel 2Department of Design

Last checked: 23 Aug 2026 UTC

Overview

This unit will build on your existing design skills towards information visualisation for the general public and stakeholders in specific industry sectors. You will explore creative use of visual metaphors, data organisation and digital technologies to create public works. You will learn the principles of information visualisation through a series of practical hands-on exercises. The unit will expose you to key issues about imperfect data, misinformation and misrepresentation through contemporary and current events. You will also learn about good data practices, tips and tricks on data visualisation, and the role of information in society more broadly. The knowledge gained in this unit will enable you to undertake projects using real-world data and tackle future design challenges as information designers.

Offerings

The Handbook publishes no offerings for this unit.

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1PortfolioPortfolio100%

100% in-semester assessment

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

corequisite

  • OHS1000 — Introduction to art and design health and safety

prohibitions

Learning outcomes

  1. Articulate the characteristics, structures, and intents of information visualisation in historical and contemporary contexts;
  2. Produce salient and informative creative visualisations using trustworthy and verifiable sources;
  3. Develop a creative process that is unique to self, highly generative, and responds to pluralistic views of the world;
  4. Gather, organise, synthesise, and extrapolate data for the purpose of communicating insights visually;
  5. Critique information visualisation from real world examples that may be misleading and provide design recommendations to combat misinformation;
  6. Apply creative visualisation as a vehicle to express a part of the world significant to you.

Workload

12 hours per week including 3 contact hours plus 9 hours of independent study.

ActivityDuration
Studio activities36 hours

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