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DGN4029 · Designing interactive systems

Official Handbook

2027 Handbook6 credit pointsLevel 4Department of Design

Last checked: 30 Sep 2026 UTC

Overview

This unit introduces a pathway for designing interactive experiences through a series of hands-on exercises and projects. You will explore and utilise a creative process of meaning-making through interactive prototypes, group design workshops, peer-presentations, and individual project work. You will learn the foundation of programming principles and techniques, elements of interactive systems, and the use of third-party software to create novel experiences on the web. You will be encouraged to embrace emerging technologies and processes, and develop problem-solving skills in digital media design.

Offerings

CampusTeaching periodMode
CaulfieldFirst semesterTeaching activities are on-campus (ON-CAMPUS)
CaulfieldSecond semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Project 1Project20%—
2Project 2Project40%—
3Project 3Project40%—

100% in-semester assessment

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

Learning outcomes

  1. Demonstrate an understanding of the open web as an interactive medium;
  2. Communicate the design of interactive systems that enhance the user experience;
  3. Apply user experience design principles to curating meaningful online experiences;
  4. Engage with fundamental programming concepts and apply their techniques to create interactive content;
  5. Create purposeful and user-centred interactive systems using web technologies.

Workload

12 hours per week including 3 contact hours plus 9 hours of independent study.

ActivityDuration
Studio activities36 hours

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