Units / ECC2610
ECC2610 · Game theory and strategic thinking
2026 Handbook6 credit pointsLevel 2Department of Economics
Last checked: 23 Aug 2026 UTCOverview
Game theory offers a tool for strategic thinking. It can be thought of as the art of beating your rivals, knowing that they are trying to do the same to you. Individuals, firms, governments and nations behave strategically, for good and bad. Over the last few decades, game theory has been developed for the purpose of understanding social phenomena. It has become the major tool used by social scientists to understand, predict and regulate strategic interaction among agents who have conflicting interests. This unit provides an introduction to game theory with an emphasis on real-world cases, including applications in economics and business.
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | 1 - Exercise | Exercise | 40% | — |
| 2 | 2 - Quiz / Test | Quiz / Test | 60% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
Learning outcomes
- identify real situations where game theory can be enlightening
- put a real situation into game theoretical formalism
- manipulate the formalism via game theory to reveal insights
- comprehend and critically assess complex strategies.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Independent study may include associated readings, assessment and preparation for scheduled activities. You are expected to complete all pre-class activities prior to your scheduled class, and post-class activities should be completed after your scheduled class. Learning activities may include a combination of teacher directed, peer directed and online engagement activities.
| Activity | Duration |
|---|---|
| Workshops | 36 hours |
| Assessments | — |
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