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FIT1033 · Foundations of 3D

Official Handbook

2026 Handbook6 credit pointsLevel 1Faculty of Information Technology

Last checked: 23 Aug 2026 UTC

Overview

From concept to creation, this unit teaches you how 3D assets are made for the game worlds we play and explore. Foundations of 3D introduces you to the creative and technical processes behind 3D modelling in the context of games and immersive media. You'll develop the core skills needed to design and construct 3D assets for interactive environments, animation, and visual prototyping. Throughout the unit, you'll explore key techniques including geometric and organic modelling, UV unwrapping, texture mapping, lighting, camera positioning, and rendering techniques. Learning takes place through hands-on, studio-style sessions using industry standard tools, allowing you to apply new techniques each week. Assessment tasks focus on practical asset creation and documentation. You’ll produce original 3D works and demonstrate your understanding of technical processes through project-based work. This unit teaches skills that are fundamental for its subsequent units, including FIT2169 - Immersive Environments, FIT3187 - 3D Character Animation and FIT2098 - Virtual and Augmented reality.

Areas of study: Digital humanities Games design Games development Interactive media

Offerings

CampusTeaching periodMode
ClaytonSecond semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1PortfolioPortfolio100%Competency
2Studio TestsQuiz / Test0%Competency

In-semester assessment: 100%. This unit has competency hurdles.

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

prohibitions

  • DGN4201 — 3D modelling and virtual space

Learning outcomes

  1. Evaluate and assess techniques used in the 3D creation process;
  2. Research, evaluate and implement 3D geometry, 3D texturing and 3D rendering techniques;
  3. Develop and modify 3D models and 3D environments;
  4. Design, create and detail 3D models and 3D scenes for diverse media.

Workload

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.

ActivityDuration
Applied sessions36 hours
Seminars12 hours

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