Units / FIT1033
FIT1033 · Foundations of 3D
2026 Handbook6 credit pointsLevel 1Faculty of Information Technology
Last checked: 23 Aug 2026 UTCOverview
From concept to creation, this unit teaches you how 3D assets are made for the game worlds we play and explore. Foundations of 3D introduces you to the creative and technical processes behind 3D modelling in the context of games and immersive media. You'll develop the core skills needed to design and construct 3D assets for interactive environments, animation, and visual prototyping. Throughout the unit, you'll explore key techniques including geometric and organic modelling, UV unwrapping, texture mapping, lighting, camera positioning, and rendering techniques. Learning takes place through hands-on, studio-style sessions using industry standard tools, allowing you to apply new techniques each week. Assessment tasks focus on practical asset creation and documentation. You’ll produce original 3D works and demonstrate your understanding of technical processes through project-based work. This unit teaches skills that are fundamental for its subsequent units, including FIT2169 - Immersive Environments, FIT3187 - 3D Character Animation and FIT2098 - Virtual and Augmented reality.
Areas of study: Digital humanities Games design Games development Interactive media
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Portfolio | Portfolio | 100% | Competency |
| 2 | Studio Tests | Quiz / Test | 0% | Competency |
In-semester assessment: 100%. This unit has competency hurdles.
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
prohibitions
- DGN4201 — 3D modelling and virtual space
Learning outcomes
- Evaluate and assess techniques used in the 3D creation process;
- Research, evaluate and implement 3D geometry, 3D texturing and 3D rendering techniques;
- Develop and modify 3D models and 3D environments;
- Design, create and detail 3D models and 3D scenes for diverse media.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
| Activity | Duration |
|---|---|
| Applied sessions | 36 hours |
| Seminars | 12 hours |
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