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FIT2169 · Immersive environments

Official Handbook

2026 Handbook6 credit pointsLevel 2Faculty of Information Technology

Last checked: 23 Aug 2026 UTC

Overview

Build playable levels where sound, space, and story come together. This unit introduces the principles and techniques of immersive environment design using game engine prototyping tools. Building on the 3D modelling and texturing skills developed in FIT1033 - Foundations of 3D, you will learn how to deploy assets within a game engine to construct expansive, explorable environments. You will bring your environments to life with soundscapes, lighting, and basic interactive elements that support narrative and player engagement. Upon completion of this unit, you will have produced a series of interactive game-level prototypes, drawing inspiration from a range of historical and contemporary sources.

Areas of study: Games design Games development Interactive media

Offerings

CampusTeaching periodMode
ClaytonSecond semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Assignment 1 - Constructing an Industrial 3D SceneArtefact20%
2Assignment 2a - A Stylised LandscapeArtefact25%
3Assignment 2b - An Interactive TowerArtefact25%
4Test 1 - Modelling and Texturing an Industrial PropQuiz / Test10%
5Test 2 – Interpreting a Stylised Landscape Quiz / Test10%
6Test 3 – Prototyping an Interactive Game LevelQuiz / Test10%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

prohibitions

prerequisite

Joined by OR.

Learning outcomes

  1. Design and construct immersive 3D environments;
  2. Demonstrate game asset creation techniques for a range of contexts and styles;
  3. Synthesise historical and contemporary sources to conceive of original game environments;
  4. Develop cause-and-effect interactions to imply narrative in a working game-level prototype.

Workload

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.

ActivityDuration
Studio activities36 hours
Seminars12 hours

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