Units / FIT2169
FIT2169 · Immersive environments
2026 Handbook6 credit pointsLevel 2Faculty of Information Technology
Last checked: 23 Aug 2026 UTCOverview
Build playable levels where sound, space, and story come together. This unit introduces the principles and techniques of immersive environment design using game engine prototyping tools. Building on the 3D modelling and texturing skills developed in FIT1033 - Foundations of 3D, you will learn how to deploy assets within a game engine to construct expansive, explorable environments. You will bring your environments to life with soundscapes, lighting, and basic interactive elements that support narrative and player engagement. Upon completion of this unit, you will have produced a series of interactive game-level prototypes, drawing inspiration from a range of historical and contemporary sources.
Areas of study: Games design Games development Interactive media
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Assignment 1 - Constructing an Industrial 3D Scene | Artefact | 20% | — |
| 2 | Assignment 2a - A Stylised Landscape | Artefact | 25% | — |
| 3 | Assignment 2b - An Interactive Tower | Artefact | 25% | — |
| 4 | Test 1 - Modelling and Texturing an Industrial Prop | Quiz / Test | 10% | — |
| 5 | Test 2 – Interpreting a Stylised Landscape | Quiz / Test | 10% | — |
| 6 | Test 3 – Prototyping an Interactive Game Level | Quiz / Test | 10% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
prohibitions
- FIT3169 — Immersive environments
Learning outcomes
- Design and construct immersive 3D environments;
- Demonstrate game asset creation techniques for a range of contexts and styles;
- Synthesise historical and contemporary sources to conceive of original game environments;
- Develop cause-and-effect interactions to imply narrative in a working game-level prototype.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.
| Activity | Duration |
|---|---|
| Studio activities | 36 hours |
| Seminars | 12 hours |
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