Units / FIT3175

FIT3175 · Usability

Official Handbook

2026 Handbook6 credit pointsLevel 3Faculty of Information Technology

Last checked: 22 Aug 2026 UTC

Overview

This unit explores the underpinning theories, principles and practices of interface design to achieve usable computer-based systems. It examines issues in the design of system interfaces from a number of perspectives: user, programmer, designer. It explores the application of the relevant theories in practice. The unit will cover topics such as methods and tools for developing effective user interfaces, evaluation methods such as the conduct of usability and heuristic evaluations, design of appropriate interface elements including the design of menus and other interaction styles. The unit will also focus on designing for a diverse range of users and environments.

Areas of study: Advanced computer science Mobile apps development Software development Web development

Offerings

CampusTeaching periodMode
ClaytonSummer semester BTeaching activities are on-campus (ON-CAMPUS)
ClaytonFirst semesterSome activities have a choice of on-campus or online teaching activities (FLEXIBLE)
MalaysiaSummer semester BTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1Data gathering and user analysis reportProject25%
2Low-level prototyping reportProject25%
3High-fidelity prototyping and evaluation report Project30%
4Presentation Presentation10%
5In-class assessmentsExercise10%

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

prerequisite

  • FIT1045 — Introduction to programming
  • FIT1048 — Fundamentals of C++
  • FIT1051 — Programming fundamentals in java
  • FIT1053 — Introduction to programming: Advanced
  • FIT2085 — Introduction to computer science for engineers

Joined by OR.

prohibitions

Learning outcomes

  1. Explain the theories and principles of usability as applied to interface and interaction design;
  2. Apply usability principles to the design of interfaces for Web, small screen and mobile devices;
  3. Design an interface for user diversity and accessibility;
  4. Employ user-centred design;
  5. Evaluate an interface and interaction design.

Workload

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities. Applied sessions are scheduled from week 2 to week 12, except for Summer offerings where they start from week 1.

ActivityDuration
Seminars24 hours
Applied sessions22 hours
Applied sessions24 hours

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