Units / FIT3187
FIT3187 · 3D character animation
2026 Handbook6 credit pointsLevel 3Faculty of Information Technology
Last checked: 23 Aug 2026 UTCOverview
Bring 3D characters to life through advanced design and animation techniques. This unit introduces you to advanced character detailing and animation techniques for interactive 3D environments. Building upon the theoretical and technical skills from the prerequisite unit FIT1033 - Foundations of 3D, you will explore the principles of character design and motion, with an emphasis on expression, timing, and balance. Through the creation and refinement of animation loops, you will practise the layering of animation in a dynamic game environment. The conceptualisation and preparation of 3D characters for animation sequences will constitute a key focus of this unit, with assessments that focus on hands-on creation of portfolio pieces.
Areas of study: Games design Games development Interactive media
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | First semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Assignment 1 - Animation Cycles | Artefact | 20% | — |
| 2 | Assignment 2 - Character Creation | Artefact | 20% | — |
| 3 | Assignment 3 - Character Animation Sequences | Artefact | 30% | — |
| 4 | Test 1 - Walk Cycle | Quiz / Test | 10% | — |
| 5 | Test 2 - Retopology | Quiz / Test | 10% | — |
| 6 | Test 3 - Rigging | Quiz / Test | 10% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
prerequisite
prohibitions
- FIT2087 — 3D character animation
Learning outcomes
- Demonstrate animation fundamentals through the creation of animation cycles and sequences;
- Research, design and evaluate complex 3D geometry for animation and motion capture;
- Assemble effective character rigs for animation and motion capture;
- Implement complex pipelines to integrate character animations into game engines and diverse media.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled activities. Scheduled activities may include a combination of teacher directed learning and online engagement.
| Activity | Duration |
|---|---|
| Applied sessions | 36 hours |
| Workshops | 12 hours |
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