Units / MDC5310
MDC5310 · Interaction design studio 4
2026 Handbook18 credit pointsLevel 5Department of Design
Last checked: 23 Aug 2026 UTCOverview
This unit consolidates learning from previous studio units in the Interaction Design (UX) specialisation sequence and completes the technical, cognitive, and creative skills required to design for industry. You will design interactive artifacts, systems, or services based on equivalent industry projects or work on actual industry problems. You will be exposed to specific and relevant industry and/or social issues and required to produce innovative solutions that integrate technology, place, product, and user. The unit encourages experimentation, design skill development, and exploration of emerging digital technologies through heuristic user research, evaluation, and design. You will produce high-quality designs that explore innovative solutions as a service and create user interfaces that help users achieve their goals with digital technologies.
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Caulfield | Second semester | Activities scheduled as a mix of on-campus and online activities (BLENDED) |
| Caulfield | First semester | Activities scheduled as a mix of on-campus and online activities (BLENDED) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Project 1 | Project | 60% | — |
| 2 | Project 2 | Project | 40% | — |
100% in-semester assessment
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
corequisite
- OHS1000 — Introduction to art and design health and safety
Learning outcomes
- Demonstrate advanced Interaction design (UX) principles, theories, and emerging technologies, and articulate their relevance to contemporary UX practice;
- Apply user research methods, technical skills and interface design principles to develop innovative, high quality interaction design outcomes that address complex industry or societal challenges;
- Integrate insights from user behaviour, design research, and contextual factors (technology, place, product, and user) to produce cohesive and impactful interactive systems or services;
- Reflect on personal design identity and collaborate effectively with diverse stakeholders to create inclusive, user-centred design outcomes that respond to real-world needs;
- Demonstrate ethical and social responsibility in design decisions by considering accessibility, sustainability, and the broader social and cultural impact of digital technologies;
- Evaluate and adapt personal learning strategies to remain agile and responsive to emerging UX tools, technologies, and professional practices.
Workload
36 hours per week including 9 contact hours plus 27 hours of independent study.
| Activity | Duration |
|---|---|
| Studio activities | 96 hours |
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