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Faculty notice: this unit is changing

  • Final offering S1 2027

    BIT - Games and immersive media

    Replace with FIT3223 from S2 2027 (S1 and S2)

From: Re-enrolment and unit changes - Information Technology (undergraduate) · Last checked: 7 Oct 2026 UTC

Official wording from the faculty, shown as published. It is the page of the Faculty of IT on monash.edu, so confirm with your faculty that it applies to your campus and intake year. Replacements are decided by the faculty, not by this site.

Units / FIT3040

FIT3040 · Studio project 2

Official Handbook

2027 Handbook6 credit pointsLevel 3Faculty of Information Technology

Last checked: 30 Sep 2026 UTC

Overview

You will work actively in teams on the development of a multimedia or games application or exhibit. Using project planning/management skills along with other development procedures, you must then deliver a functional multimedia system or game, along with all requisite documentation, which integrates multimedia, programming, and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables, usually a progress report, full system documentation, and functional project. The team must ensure that each deliverable is completed on schedule, with each member of the team demonstrating a significant contribution to the overall effort.

Offerings

CampusTeaching periodMode
ClaytonFirst semesterTeaching activities are on-campus (ON-CAMPUS)

Assessment

The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.

#AssessmentTypeWeightHurdle
1A1: Project PlanWritten15%—
2A2: Design DocumentWritten15%—
3A3: Major Project DeliveryProject30%—
4A4: ReflectionPresentation40%—

Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.

Requisites

Learning outcomes

  1. Develop a project management plan for delivering a multimedia/game application or product;
  2. Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;
  3. Work collaboratively in a team environment;
  4. Communicate project progress to stakeholders;
  5. Document and report on project progress.

Workload

Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.

ActivityDuration
Studio activities48 hours

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