Faculty notice: this unit is changing
Final offering S1 2027
BIT - Games and immersive media
Replace with FIT3223 from S2 2027 (S1 and S2)
From: Re-enrolment and unit changes - Information Technology (undergraduate) · Last checked: 7 Oct 2026 UTC
Official wording from the faculty, shown as published. It is the page of the Faculty of IT on monash.edu, so confirm with your faculty that it applies to your campus and intake year. Replacements are decided by the faculty, not by this site.
Units / FIT3040
FIT3040 · Studio project 2
2027 Handbook6 credit pointsLevel 3Faculty of Information Technology
Overview
You will work actively in teams on the development of a multimedia or games application or exhibit. Using project planning/management skills along with other development procedures, you must then deliver a functional multimedia system or game, along with all requisite documentation, which integrates multimedia, programming, and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables, usually a progress report, full system documentation, and functional project. The team must ensure that each deliverable is completed on schedule, with each member of the team demonstrating a significant contribution to the overall effort.
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | First semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | A1: Project Plan | Written | 15% | — |
| 2 | A2: Design Document | Written | 15% | — |
| 3 | A3: Major Project Delivery | Project | 30% | — |
| 4 | A4: Reflection | Presentation | 40% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
prerequisite
Learning outcomes
- Develop a project management plan for delivering a multimedia/game application or product;
- Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;
- Work collaboratively in a team environment;
- Communicate project progress to stakeholders;
- Document and report on project progress.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
| Activity | Duration |
|---|---|
| Studio activities | 48 hours |
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