FIT3039 is not in the 2027 Handbook - Monash may have renumbered or withdrawn it. This is what the 2026 Handbook published; check the 2027 Handbook or your faculty before planning next year.
Faculty notice: this unit is changing
No longer offered
BIT - Games and immersive media
Replace with FIT3222 (S1 and S2)
From: Re-enrolment and unit changes - Information Technology (undergraduate) · Last checked: 7 Oct 2026 UTC
Official wording from the faculty, shown as published. It is the page of the Faculty of IT on monash.edu, so confirm with your faculty that it applies to your campus and intake year. Replacements are decided by the faculty, not by this site.
Units / FIT3039
FIT3039 · Studio project 1
2026 Handbook6 credit pointsLevel 3Faculty of Information Technology
Overview
The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. You will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. You will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Clayton | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
| Clayton | First semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook does not list a final examination among the assessment items. That is not a guarantee there is none.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | Project Review (2nd Semester Project) | Project | 10% | — |
| 2 | A2: Design Document | Written | 20% | — |
| 3 | A3: Major Project Delivery | Project | 30% | — |
| 4 | A4: Reflection & Progress | Presentation | 40% | — |
| 5 | A1: Project Plan (1st Semester Project) | Written | 15% | — |
| 6 | A2: Design Document | Written | 15% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
Learning outcomes
- Develop a project management plan for delivering a multimedia/game application or product;
- Create a game/multimedia application or product OR create a working prototype of a game/multimedia application or product;
- Work collaboratively in a team environment;
- Communicate project progress to stakeholders;
- Document and report on project progress.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled online and face to face learning activities and independent study. Independent study may include associated reading and preparation for scheduled teaching activities.
| Activity | Duration |
|---|---|
| Studio activities | 48 hours |
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