Units / ECF5200
ECF5200 · Game theory and business strategy
2026 Handbook6 credit pointsLevel 5Department of Economics
Last checked: 23 Aug 2026 UTCOverview
Game theoretic analysis is fundamental to understanding modern business strategies and forms the basic infrastructure of strategy courses. The unit teaches the basic tools of Game Theory, and introduces a structured way to think about business interactions. Game theory originated in the middle of the twentieth century as the general study of strategic interactions and has found applications in a wide variety of contexts including economics, psychology, politics and evolutionary biology. It is this generality that is the source of its power. Accordingly, the unit develops game theory broadly with applications to strategic situations, including business as well as more general contexts.
Offerings
| Campus | Teaching period | Mode |
|---|---|---|
| Caulfield | Second semester | Teaching activities are on-campus (ON-CAMPUS) |
Assessment
The Handbook lists an examination for this unit.
| # | Assessment | Type | Weight | Hurdle |
|---|---|---|---|---|
| 1 | 1 - Presentation | Presentation | 30% | — |
| 2 | 2 - Demonstration | Demonstration | 10% | — |
| 3 | 3 - Examination | Examination | 60% | — |
Assessment details may change. Please refer to the assessment information in Moodle closer to the start of the teaching period.
Requisites
Learning outcomes
- understand the basic principles of strategic analysis including solution concepts
- apply the abstract theory to concrete problems.
Workload
Minimum total expected workload to achieve the learning outcomes for this unit is 144 hours per semester typically comprising a mixture of scheduled learning activities and independent study. Independent study may include associated readings, assessment and preparation for scheduled activities. You are expected to complete all pre-class activities prior to your scheduled class, and post-class activities should be completed after your scheduled class. Learning activities may include a combination of teacher directed, peer directed and online engagement activities.
| Activity | Duration |
|---|---|
| Workshops | 36 hours |
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